What Effects Drop Rate?

  Firstly, let me explain how drops are listed in the data itself. There are 18 addresses which correspond to each boss that have to do directly with drops. I will cover what most of these addresses do and how to exploit them. I will not list exact addresses for each boss or how to hack, them for several reasons. The most important reason being that the data is in time sensitive packets that server excepts and sends only within the time limit of a few seconds, making them hard to manipulate without a completely automated custom program for these specific and exact addresses. Plus, hacking will get you banned, same as me showing you. I don’t hack because I like this game and I don’t cheat. I only datamine to figure out how stuff works.
So don’t ask for my help.

THE INDEX
     Each enemy has an index of its drops. Normal enemies have only a simple “Flat” index that looks like this:

00-49   [Null]
50-79   [Item A]
80-99   [Item B]

Other normal enemies have similar indexes with 3 of 4 items and Rare Drop enemies have an index like this; if they drop equipment:

00-49   [Null]
50-73   [Item A]
74-83   [Item B]
84-93   [Item C]
94-99   [Rare Item A]

Bosses are very different, and for simplicity of concept and communication, I will greatly simplify how it works. It’s a double-nested logic dataset for you geeks. But I’ll just call it a “nested index”:

It looks sorta like this:

00-49 [null]
50-69 [Common Item A]
70-89 [Common Item B]
90-99 [⬇ Reroll on Rare Chart]
————–
    00-49 [⬆Reroll on Normal Chart]
    50-69 [Rare Item A]
    70-89 [Rare Item B]
    90-99 [⬇Reroll on Very Rare Chart]
—————
       00-49 [⬆⬆Reroll on Normal Chart]
       50-69 [Very Rare Item A]
       70-89 [Very Rare Item B]
       90-99 [Very Rare Item C]

Insofar as to what items are listed, those are given consecutive addresses which look like this (Volg boss as example):

00 [Null]
01 Volg Claw
02 Volg Flesh
03 Volg Horn
04 Fiery Gem
05 Volg Sword
06 Volg Plate Armor
07 Volg Xtal

DROP MODIFIER
     Every player has a base drop modifier of 0%. What this means is that when you kill a boss, the reward is chosen by a randomized number, a “roll”. This roll is a number between 00-99.
    Drop Rate Up, the Survival tree lvl 1 skill, modifies the index. It goes from this:

*Roll 00-99*
00-49   [Null]
50-79   [Item A]
80-99   [Item B]

To this at 10 ranks in Drop Rate Up:

*Roll 00-89*
00-39  [Null]
40-69  [Item A]
70-89  [Item B]

     The Luck Stat has many uses. Most well known is that it affects drop rate. For every point in Luck, the roll is given a .25% increase. This number is always rounded down to the nearest integer (33.75%=33%). Also Luck always has a maximum of only 95%. It does NOT go to 100%. Also Drop Rate Up, affects the .25% for each point of Luck, as it applies to drop rate.

Both of these can cause your index chart and roll to look like this if both Drop Rate Up 10 and Luck 180 are used:

*Roll (47-89)*
00-39   [Null]
40-69   [Item A]
70-89   [Item B]

     Now it should be noted that this even affects boss indexes. But not in way you might think. I will show the index as if only Luck 180 is used:

*Roll (49-99)*
49 [null]
50-69 [Common Item A]
70-89 [Common Item B]
90-99 [⬇ Reroll on Rare Chart]
————–
    49 [⬆Reroll on Normal Chart]
    50-69 [Rare Item A]
    70-89 [Rare Item B]
    90-99 [⬇Reroll on Very Rare Chart]
—————
       49 [⬆⬆Reroll on Normal Chart]
       50-69 [Very Rare Item A]
       70-89 [Very Rare Item B]
       90-99 [Very Rare Item C]

PARTY REWARDS
     If you’re trying to get drops; a good party is important. But few realize how important this is. If each player has one reward, and ONLY one reward; the roll for each drop increases by +2.5.

BREAKING
     Making sure you fully break all parts on a boss will increase your roll by +2.5.

“UNTOUCHABLES”
     If you are lucky enough to kill a boss without anybody being hit by the boss your roll will increase by +2.5 and exp will increase by +25%.

“SWEET TIME”
     In any boss battle, the time it takes you to kill the boss has an effect on how much Exp you get and your drop potential. Each boss has a time limit to kill it in. If you manage to kill the boss in a time which is less than this limit; your roll will increase by +2.5 and exp will increase by +25%.
     For example, Forestia has a time limit of 1:45. If you kill him under this time limit; you get more exp.

   So in total, if you meet all possible conditions; you will get +10 to drop roll and +50% exp.
    With Luck 180 and Drop Rate Up, your chart will look like this:

*Roll (57-89)*
57-59 [Common Item A]
60-79 [Common Item B]
80-89 [⬇ Reroll on Rare Chart]
————–
    57-59 [Rare Item A]
    60-79 [Rare Item B]
    80-89 [⬇Reroll on Very Rare Chart]
————–
       57-59 [Very Rare Item A]
       60-79 [Very Rare Item B]
       80-89 [Very Rare Item C]

00-49 [null] 
50-79 [Common Item A]
80-97 [Common Item B]
98-99 [⬇ Reroll on Rare Chart]
————–
  00-49 [⬆Reroll on Normal Chart]
  50-79 [Rare Item A]
  80-97 [Rare Item B]
  98-99 [⬇Reroll on Very Rare Chart]
—————
  00-49 [⬆⬆Reroll on Normal Chart]
  50-79 [Very Rare Item A]
  80-97 [Very Rare Item B]
  98-99 [Very Rare Item C]

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